![]() ![]() I tried to fix that so hopefully it wouldn't be as "tinny" now for any use of your own. wav from audacity and picked out which track had the most ideal playback of the sample (since at times the kick would cut off too early depending on the song or be too high-pitched for practical use) I also edited the sample a bit since if the kick were pitched down it would cause a "tinny" metal noise on the high-end that didn't appear when the kick played in tracks in-game. I then recorded certain tracks that featured the kick and saved it all as an audio file to. ![]() So what I decided to do was to use the mGBA emulator, turn off all the PSG Square and Noise channels leaving me with only the sample playback of the kick. I'll be honest seeing as there isn't a easy way to extract the sample itself due to Mother 1's sound engine appearing to be different/not use Sappy, I couldn't rip the sample itself from within. (1.01 Update): I completely forgot to include GBA Mother 1's exclusive kick sample, this update includes that.
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